With over 20 years of experience in feature films, AAA games, and cutting-edge motion capture technology, I've had the privilege of contributing to some of the industry's most iconic titles, including Avatar: The Way of Water, The Last of Us, and God of War. My expertise spans animation, motion editing, and technical direction, with a focus on innovation and collaboration.
Currently serving as a Motion Edit Senior Artist & Technical Director, I lead efforts to develop tools and pipeline conventions, ensuring seamless integration of performance capture into immersive experiences. My work involves coaching peers, constructing tutorials, and pioneering tools in collaboration with software engineers—all while delivering world-class performance capture that brings characters and creatures to life.
From my role as a Senior Motion Editor to my experience as a Lead Animator and 3D Generalist, my career reflects a passion for precision and creativity. Whether it's hand-keying animation, refining optical body data, or crafting ready-to-retarget rigs, I bring a rigorous attention to detail to every project.
My technical expertise includes tools such as Maya, MotionBuilder, Unity, and Giant Software, enabling me to push the boundaries of what's possible in both digital and real-world production. Beyond my professional work, I thrive on creative challenges and enjoy sharing knowledge through workshops and coaching to uplift the next generation of artists.
Let’s create something extraordinary together.
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